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Chapter 14: Downward Spiral - 1
» 21 November, 7 PM
Bahamut's Third Descent
Bahamut alternates Fire (1 Column) and Fire (1 Row), casting Meteor (a 2 turns skill) each time you hit someone outside of him; bring ice units if you can.
Click on the 'Forum' button to read few tips.
Suggested units: U'nasag, Gigojago, Velraine and A'merpact; If you don't have them don't worry, the stage can be cleared ealily with almost every unit, just avoid to use C and D class monsters if possible.
Ambrosia (floors 2-4) can confuse your units; Neo Bahamut attacks with - in order - Inferno (1 Column), 3 Columns, 1 Row and 3 Rows, plus a one-time only Meteor after his life gets halved.
He takes no damage from Fire and has a 40% resistance from Lightning and Darkness.
This stage is NOT required to obtain Bahamut Λ.
The first 4 stages are exactly like those from Bahamut Ultra (with the exception that monsters have higher stats); on last floor, Bahamut Λ will cover most of the map with Twister traps.
Control Time+ and Fire DMG reduction skills (capsules, companions, ... ) can make the run easier; an alternative strategy based on Olber's Capsule Point allows to nullify the Twister traps damage.
Bring both physical and magical DPS, plus a mover (unit with a skill that increases their Control Time, like Samatha Λ ).
- Minions on floors 1-3 will die after the first turn,
- Enemies on floor 1 don't take damage from physical attacks,
- Enemies on floor 3 don't take damage from magical attacks,
- All the enemies killed by Instant Death will respawn on floor 4 with higher stats.
An alternative guide that involves the use of the status 'Death' can be found here.
Bring Dark units with lightning capsules. Skills that cause Sleep might be useful, more information on the Forum guide.
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